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![]() ![]() (Image credit: 2K Games/Firaxis) Preach to the spire I just had to keep reminding myself that it was Opposite Day. As an XCOM player, it was hard to get my head around that. If I play one of Blade's sword attacks, for example, I can pick any target on the field and he'll automatically dash up to them before striking, regardless of how far away he started. XCOM concerns such as cover and sightlines mostly don't factor in Midnight Suns. In Midnight Suns, your heroes never miss, but what they can do on a turn is always changing, because their abilities are cards dealt from a shuffled deck. ![]() ![]() In XCOM, you always know what each soldier can do on a turn (shoot at aliens, mostly), but there's a chance they'll miss.In Midnight Suns, it isn't super important which hero lifts the concrete slab off a bystander, just that it gets done. In XCOM, deciding who to send charging toward near-certain death to complete an objective is an essential part of the experience.In Midnight Suns, three heroes all share the same turn and resources. In XCOM, each unit acts independently with their own resources. ![]()
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